Here I will show you how to make backgrounds for your 3-D scenes using Maya 2011.
There are many ways to do this, and it all depends on what you wanna do.
I'm not an expert, but since I've struggled finding any useful tutorials for this, I decided to make my own.
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One way you can do it, is to find pretty good HDRI images made for 3-D applications.
A nice selection of skies can be found, for instance, here http://sw-in.narod.ru/sky.html, and here is another site with other links, http://www.3dm3.com/forum/f123/want-download-free-hdri-5985/
(Note: You can also see a more detailed tutorial here, http://www.warpedanimation.com/lighting_tutorial/ibl.html).
After you download a nice image, put it on your source images folder, and then go to Render Settings, Indirect Lighting, click on Image Base Lighting, and look for the file.
That's it!
You should see a big globe with a semi-transparent image, and when you render it (applying Final Gather), the lights from that image will bounce very nicely on your scene.
If you got a big object on your scene and therefore can't see the sphere inside your scene and only in your renders, you can go to "View", "Select Camera", and then under Far Clip Plane, put a much higher value until you can see the sphere. (Remember to press Ctrl A if you don't got your Attribute Editor open)
Hope this helped!
Feel free to post any comments or links to more HDRI images or tutorials!
God bless,
JXP1
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